Blog

Resilience -not just an Honour facet . . .

Apr 26, 2017 | | Say something

Things are tough at the moment. Nine Dragons, after an initial run of success, has found it’s way into the doldrums, becalmed with no prospect of a good North Westerly to get us moving again. Cash is something we simply don’t have and that means that we are struggling to get our products “out there”. […more]

Nitty Gritty, it ain’t Pretty – Game Design part trois!

Apr 13, 2017 | | Say something

  So we started at a grand, elevated and strategic level where we came up with design goals, conceptual areas and the purpose of the game. Then we moved onto sharing those ideas with another person (in my case Mike is that person) and seeing what concrete practical ideas start to formulate. Now it is […more]

Campaigns in the Neck?

Apr 11, 2017 | | Say something

We’ve been running a crowdfunding campaign, and it has stalled, so we took advice and began . . . another campaign to support the first! By the way, big thanks to the first thirteen folk to give us their social media support via Thunderclap! So, how does Thunderclap work? Well, it is kind of like […more]

Update on Honour 2

Mar 26, 2017 | | Say something

Honour RPG 2nd Edition I’ve been working hard on the rules. The aim is to take the existing Honour rules and mechanics and make them easier to use, faster to resolve and more fun to play with! Character creation will retain the very popular Pathways & Terms mechanic that allows you to create a detailed “pre-adventure” background for […more]

How do you make a game? Part 2: The Podcast, the Artist and Liam Neeson

Mar 26, 2017 | | Say something

And we’re back! So you have your main concept, the inspiration, and you have three conceptual goals to keep you on track. What happens next? Well, at the risk of stating the obvious, it really depends what kind of game you are designing. Is it a pen-and-paper RPG, a card based battle affair or a […more]

How do you make a game?

Mar 24, 2017 | | Say something

I guess that something inspires you, but you knew that, or you wouldn’t be reading this. So, assuming there is that primal, driving inspiration, what do you do next. Below I attempt to explain the very early stages of the design process I go through. This is not how I started, this is a process […more]

I remember when all this was fields . . .

Feb 19, 2017 | | Say something

I recently took part in a panel entitled Geek is cool, again! It was an excellent event hosted by Press Start HK at the WeWork space in Wanchai. The other panelists were interesting, informed, passionate and young!  Yep, they were young. Of course youth is relative (some of my relatives are really young) and the […more]

Location, location, location

Jan 14, 2017 | | Say something

They say (whoever they might be) that location is the single most important factor in the value of a property. You might very well say the same about a role-playing game! In fact you might argue that there is nothing more important than the setting. Let’s consider three old school RPGs; D&D, Traveller & Call of Cthulhu. […more]

Why videogames will never displace TTRPGs

Jan 11, 2017 | | 1 comment

My first experience of a video game was a handheld device that let you play a version of Space Invaders. It looked like this: I loved it.  It was exciting, it seemed to be intelligent (those little critters definitely dodged my missiles) and it had never-ending levels!  What more could you want? Well, quite a […more]

Why video games from before you were born were better than the stuff you drool over now!

Dec 10, 2016 | | Say something

On Twitter today I responded to a poll about films (from @NewfGames) and this resulted in an early morning viewing of The Princess Bride.  Very nice. The film is wonderful and gets better with each viewing, but that’s not what I want to discuss, it is what the film reminded me of.  Early on a […more]