Blog

How do you make a game?

Mar 24, 2017 | | Say something

I guess that something inspires you, but you knew that, or you wouldn’t be reading this. So, assuming there is that primal, driving inspiration, what do you do next. Below I attempt to explain the very early stages of the design process I go through. This is not how I started, this is a process […more]

I remember when all this was fields . . .

Feb 19, 2017 | | Say something

I recently took part in a panel entitled Geek is cool, again! It was an excellent event hosted by Press Start HK at the WeWork space in Wanchai. The other panelists were interesting, informed, passionate and young!  Yep, they were young. Of course youth is relative (some of my relatives are really young) and the […more]

Location, location, location

Jan 14, 2017 | | Say something

They say (whoever they might be) that location is the single most important factor in the value of a property. You might very well say the same about a role-playing game! In fact you might argue that there is nothing more important than the setting. Let’s consider three old school RPGs; D&D, Traveller & Call of Cthulhu. […more]

Why videogames will never displace TTRPGs

Jan 11, 2017 | | 1 comment

My first experience of a video game was a handheld device that let you play a version of Space Invaders. It looked like this: I loved it.  It was exciting, it seemed to be intelligent (those little critters definitely dodged my missiles) and it had never-ending levels!  What more could you want? Well, quite a […more]

Why video games from before you were born were better than the stuff you drool over now!

Dec 10, 2016 | | Say something

On Twitter today I responded to a poll about films (from @NewfGames) and this resulted in an early morning viewing of The Princess Bride.  Very nice. The film is wonderful and gets better with each viewing, but that’s not what I want to discuss, it is what the film reminded me of.  Early on a […more]

Been a Long Time Since We Rock’n’Rolled!

Nov 19, 2016 | | Say something

So it is November 2016, in the year of the scavenger, the season of the bitch. It is almost a year since we published Honour and the game is doing well. Under the careful stewardship of Studio 2 it is in stores in the US and it is selling. So that’s nice.  To celebrate this […more]

Scanners, Skills and Scaffolds – the June Newsletter Expansion

Jun 19, 2016 | | Say something

Scanning Now The Scan Items skill has caused some controversy in the past! Several playtesters, at least two collaborators and one editor (of some esteem) have asked us why on Earth it exists! Especially as we state “It might not be immediately apparent exactly how the ability to efficiently scan items with barcodes can help […more]

Harder than a big rock wrapped up in Kevlar and surrounded by bouncers from some of London’s choicer nightclubs!

Getting people to notice what you are doing.  That’s quite difficult, isn’t it? It makes me wonder (to quote Led Zepp) about who’s doing what to who and who’s left to do the noticing of what it is that we are all actually doing, but that’s just the way my brain works. Nine Dragons is […more]

“If you build it, they will come…” except they don’t seem to be anywhere in sight!

Feb 9, 2016 | | 1 comment

How does a small company get big coverage? It is a year since Nine Dragons came into being and we’ve published a new RPG, had exclusive dice produced, developed posters and stickers, begun a range of original miniatures and completed a source book to support the original game. All of this has been done to the […more]

Wow, a lot has happened!

Since last we met the actual Honour RPG Core Rule-book has become a real thing.  It is in print and it is available from our website, www.ninedra9onsrpg.com where you can buy it from us, or go directly to www.peechu.com from the button on the shop page and order your own soft or hard-back copies. It is […more]