Blog

Fluffing the Crunch

After listening to Delve 112 I found myself feeling a bit wound up, not by the boys I hasten to add, but by the entitled attitude that I keep coming across in some game circles. Alex’s borrowed example of the peasant’s railgun illustrates exactly what I don’t like about some games.  There are players who […more]

Interview with Dreams.Build

1. For those who may not know you, who are you and what do you like to do? I’m Dom Parry and I like to play. I’ll play pretty much anything. Luckily both my jobs, teacher of 5-7 year olds, and role-playing game designer let me do a lot of playing! Besides that I love […more]

Guardians of the . . .oops I fell asleep.

This film committed the cardinal sin by boring me. From the opening sequence where the Baby Groot marketing campaign kicked off I thought the film was in trouble, kinda “Oh shit, they’ve played the Baby Groot card in the first scene!” This was then mirrored at the very end of the film by the credits. […more]

What do you do when you are running an RPG company?

Here is a list! Email people. Read a lot of emails from people. Read contracts. Pay lawyers to draft and redraft contracts. Skype with a lot of people (or Hangout, or Whatsapp). Read a lot of drafts of stuff. Edit a lot of drafts of stuff. Write a lot of drafts of stuff. Scrap a […more]

Resilience -not just an Honour facet . . .

Apr 26, 2017 | | Say something

Things are tough at the moment. Nine Dragons, after an initial run of success, has found it’s way into the doldrums, becalmed with no prospect of a good North Westerly to get us moving again. Cash is something we simply don’t have and that means that we are struggling to get our products “out there”. […more]

Nitty Gritty, it ain’t Pretty – Game Design part trois!

Apr 13, 2017 | | Say something

  So we started at a grand, elevated and strategic level where we came up with design goals, conceptual areas and the purpose of the game. Then we moved onto sharing those ideas with another person (in my case Mike is that person) and seeing what concrete practical ideas start to formulate. Now it is […more]

Campaigns in the Neck?

Apr 11, 2017 | | Say something

We’ve been running a crowdfunding campaign, and it has stalled, so we took advice and began . . . another campaign to support the first! By the way, big thanks to the first thirteen folk to give us their social media support via Thunderclap! So, how does Thunderclap work? Well, it is kind of like […more]

Update on Honour 2

Mar 26, 2017 | | Say something

Honour RPG 2nd Edition I’ve been working hard on the rules. The aim is to take the existing Honour rules and mechanics and make them easier to use, faster to resolve and more fun to play with! Character creation will retain the very popular Pathways & Terms mechanic that allows you to create a detailed “pre-adventure” background for […more]

How do you make a game? Part 2: The Podcast, the Artist and Liam Neeson

Mar 26, 2017 | | Say something

And we’re back! So you have your main concept, the inspiration, and you have three conceptual goals to keep you on track. What happens next? Well, at the risk of stating the obvious, it really depends what kind of game you are designing. Is it a pen-and-paper RPG, a card based battle affair or a […more]

How do you make a game?

Mar 24, 2017 | | Say something

I guess that something inspires you, but you knew that, or you wouldn’t be reading this. So, assuming there is that primal, driving inspiration, what do you do next. Below I attempt to explain the very early stages of the design process I go through. This is not how I started, this is a process […more]