Tagged: FGU

Nitty Gritty, it ain’t Pretty – Game Design part trois!

Apr 13, 2017 | | Say something

  So we started at a grand, elevated and strategic level where we came up with design goals, conceptual areas and the purpose of the game. Then we moved onto sharing those ideas with another person (in my case Mike is that person) and seeing what concrete practical ideas start to formulate. Now it is […more]